Final Degree

INTRODUCING FINAL DEGREE

In 2010, One Degree changed the game, proving that small micro-shifts lead to remarkable results. In 2024, the acclaimed sequel, The Nth Degree, pushed those boundaries even further. Now, the journey reaches its peak.

Final Degree is the epic conclusion to John Guastaferro’s influential trilogy. More than just a title, it is a creative doctrine—a guide to finding moments of triumph and applying the definitive ‘final touch’ to your magic.

This is John’s most ambitious work to date, featuring 28 masterful card routines built on meticulous methods and poetic presentations. Alongside the magic, six insightful essays dive deep into brand identity, routine construction, and the relentless pursuit of mastery. Returning to the philosophy that started it all, Final Degree reminds us that the extraordinary isn’t miles away—it’s just one degree further.”


PURCHASE

Final Degree (US orders)
  • $60 (+ $5 shipping within US)
  • Signed by John
Final Degree (outside USA)
  • $60 (+ $15 international shipping)
  • Signed by John

INSIDE FINAL DEGREE

CHAPTER 1 – The Extra Mile 

1. LIGHTNING STRIKES TWICE – John’s illuminating version of Chicago Opener will become your new favorite opener

2. LIFE IMITATES ART – Reveal three selections using a blank card and small easel

3. HYPERSPACE – A whimsical, auditory effect using the card box and a miniature slinky

4. DETOUR – A fun and interactive routine that combines Ambitious Card and Card to Wallet

ESSAY: The Power of Agility 

CHAPTER 2 – FASDIU Feats

5. MIND TRIP – Two cards are chosen in opposite ways, yet you find them with a trippy transposition kicker

6. BOXED TRANSPO – Cause two cards to change places with the flick of the card box

7. PROOF POSITIVE – A mental card revelation wrapped in a courtroom drama presentation

8. CLAIRVOYANCE – A fooling and eerie revelation of a thought-of card

ESSAY: Master’s Degree: Achieving Mastery in Magic

CHAPTER 3 – Revisiting Invis-Turn

9. MR. E. TAKES A TURN – A three-phase routine that weaves John’s Invisi-turn move with the Mystery Card plot

10. MR. E. IN TECHNICOLOR – Take the mystery further as a signed card is found to be the odd-backed mystery card from the start

11. DOUBLE PLAY – Double the impact of the Invis-turn move in this multi-phase two-card transposition

12. IMAGIN-ACES – Use the Invisi-turn move as part of a visual Ace production

ESSAY: Magic T.I.P.S.

CHAPTER 4 – Semi-Automatic Stunners

13. HANDOUT ACES – Several participants pass the deck to find the four Aces in this completely hands-off Ace production

14. BETS IN SHOW – A self-working blockbuster prediction routine using cards and poker chips with an ending they won’t see coming

15. A VALUABLE CHANGE – Two random cards predict a sandwiched selection, followed by a change in fate

16. HIGH ROLLER – Two participants play a game of high card and unexpectedly find the four Aces

ESSAY: Achieving Your Brand Promise

CHAPTER 5 – Affinity for Aces 

17. DALEY PREQUEL – The participant holds all the power by causing the held Ace of Spades to transpose with the sandwiched Ace of Clubs

18. QUANTUM ACES – After the Aces are removed from the deck, a selected Ace vanishes and reappears reversed in the deck

19. PICKPOCKET – An Ace production where one is found in your pocket, two in the participant’s pocket, and the final Ace during a surprise deck vanish

20. WONDER ACES – In print for the first time. Learn John’s incredible Ace production and full-deck color change. A true masterpiece!

ESSAY: Anatomy of a Routine 

CHAPTER 6 – Focus 

21. Q&A SESSION – A multi-phase routine using four Queens and four Aces

22. RICOCHET REBOUND – Cause the Queens and Aces to change places twice using John’s clever take on R. Paul Wilson’s Ricochet

23. TRICYCLE CARDS – A charming effect where four miniature Jokers grow into full-size Jokers, then change into the four Kings

24. LITTLE WHITE LIES – A chosen Queen matches your written prediction, then everything turns blank…even the prediction itself

ESSAY:Question Everything to the Third Degree

CHAPTER 7 – At the Table 

25. KING FLING – After the Kings are produced, they instantly appear in four different places

26. PROGRESSIVELY WILD – After three cards are chosen, a Joker changes into the first card; this pair changes into the next card; then all three transform into the final card

27. CRAZY CASINO – A fun casino-themed routine featuring John’s interlaced fan change to produce a royal flush

28. ULTIMATE FATE – The closer of all closers. This is a matching effect, Ace production, and suit separation…and all it takes is a cut.

Epilogue: What’s Next?