HANDS OFF MY NOTES is an all-new collection of magic with ten professional card effects. What sets these effects apart is that they are nearly self-working and they are done in the participants’ hands.
In this 26-page PDF, you’ll learn a range of effects, including: a fun spelling effect; a mental effect with a time-of- day kicker; several gambling-themed routines; a deviously simple mental effect with four cards; several Ace productions; a Triumph effect perfect for parlour; a prediction effect with imaginary dice; and a hands-off approach to my favorite closer. One thing they all share in common is that they are predominantly “hands off” and require only minimal handling. Most are also impromptu with no large setups.
Beyond the ten card effects, you’ll also learn simple moves and fooling principles that can be applied to numerous routines.
• 26 pages, 10 effects, photos, interactive table of contents
• PDF download
“Subtle methods, powerful effects, and intriguing presentations — all done in the spectator’s hands with John “One Degree” Guastaferro’s magic touch. You really should get your hands on a set of these notes right now.”
– Stephen Hobbs
“The novel, simplex presentations in this book are gifts. Spectators help wrap them, yet are still surprised by what’s revealed inside. Need one ask anything more?”
– Jon Racherbaumer
“I love magic where the audience is left with the solid memory that a miracle occurred in THEIR hands. Well, John has given us TEN of them! And as usual, his routines jump off the page with entertaining and meaningful presentations already fully worked out for you.”
– Jack Carpenter
1. ALL THREE KINGS
After the participant removes any card, he is able to find the three mates by spelling words in a Google search.
2. HANDS OFF ACES
Two participants thoroughly cut and shuffle the deck, and together, they find the four Aces.
The performer predicts that the participant will deal himself exactly 20 in blackjack and a straight in poker.
4. HEADS WILL ROLL
After a mental roll of the dice and a mix of the cards, the performer correctly predicts the selected card.
5. HIGH CARD
Two participants play a game of high card. Neither of them wins with an Ace because the cards they burn during the process are the four Aces.
6. TIME WILL TELL
Following an eerie revelation, three random cards match the current time of day.
After your participant thoroughly shuffles the deck, he manages to deal himself a blackjack…and a royal flush.
After the participant mixes four cards according to a secret number, the performer divines the thought-of card.
9. YOUR TURN TO TRIUMPH
The audience openly mixes the deck face up and face down. Without intervention from the performer, all the cards straighten except for the selection.
10. GEMINI SQUARED
Four business cards predict four random cards chosen by the audience, then the rest of the deck turns blank.